Every building has a price tile; once built, the tile stays for the next level. Production buildings go all the way to LV20.
Animal houses, machines, factories, restaurants and harvesters can be upgraded to LV20. After the levels listed in the game data, each next level costs 1.5× the last listed price, then 30% more for every level after that.
| Machine level | What it gives |
|---|---|
| LV2, 4, 6, 8… | SPEED: each of the first four steps cuts the cycle time by 38%; later steps add +15% speed each |
| LV3, 5, 7… | BIGGER INPUT: holds 10 more of each ingredient (10 → 20 → 30…), so helpers bring bigger loads |
A level-1 machine needs 1.6 seconds per cycle. Factory levels also make their trader orders bigger.
| Egg-farm & dairy upgrades | Prices | Effect |
|---|---|---|
| BIG STACK | $25 / $120 / $350 / $800 | +6 carry per level |
| FAST SHOES | $150 / $450 / $1,000 | +15% walk speed per level |
| BETTER FEED | $700 / $1,600 / $3,500 | All animals +35% per level |
| MONEY MAGNET | $900 | Grab cash from farther away |
| MARKET TRUCK | $1,400 | Trader orders for your raw goods |
- Stalls have up to 4 levels: each level raises the price by 35% and serves customers 15% faster.
- DEPOT (factory areas): holds up to 24 of each ingredient. LV2 hires a free SUPPLY TRUCK; LV3 and LV4 bring more supplies.
- BELTS: LV1 is an ingredient belt from the depot to the factory, LV2 a product belt straight into the trader truck, LV3 faster belts. For restaurants the dish belt is built in, so LV2 = faster belts.
- MOVE: tap an animal house or machine, press MOVE and pick an area with a free back lot to move it there.
| Supply truck level | Comes every | Unloads (of each ingredient) |
|---|---|---|
| 1 (depot LV2) | 22 s | up to 8 |
| 2 (depot LV3) | 16 s | up to 10 |
| 3 (depot LV4) | 11 s | up to 12 |