Money comes from two places: customers at your stalls and traders whose trucks back into your docks.
- Up to 5 customers queue at a stall; each wants 2–4 items.
- A customer's waiting clock only runs while the stall has nothing to sell. Served within 30 s: full price. Within 60 s: 70%. Later: 40%.
- About 7% of customers are VIPs who pay triple.
- RUSH HOUR (needs 2+ stalls): every 100–160 s, customers flood every stall for 20 s. Never at night.
- An empty stall draws far fewer customers (3× slower).
| Truck | Order | Pays |
|---|---|---|
| MARKET TRUCK | 1–3 raw goods sold at nearby stalls; grows with every order (up to 24 + 0–4 each) | 2.5× the goods' value |
| Factory dock | Only that factory's product: 5 + 3×factory level (+ up to 8 more as you finish orders) | 1.8× the goods' value |
| Loading time | Pay |
|---|---|
| Within the good time (25 s + 2.5 s per item) | 100% — 'FAST!' |
| Up to 1.6× the good time | 75% |
| Later | 50% |
| 4× the good time | The trader leaves angry, paying 40% of what was loaded |
FACTORY STARS: fast orders at a factory dock earn stars — 3 fast orders = 1 star, 8 = 2 stars, 15 = 3 stars. Each star adds +15% to that dock's pay, and a new star pays a bonus of twice that order.
VIP TRUCKS (need 2+ factory docks, never at night): every 150–230 s a golden truck comes to a factory dock. It wants 40% more of the product plus goods from another factory, on a 20% shorter clock, and pays 2.2× the normal rate.
NIGHT MARKET: at night prices are +50%, but customers and trucks come half as often (traders wait 40% longer). The diner's guests sit at tables, a waiter (or you) brings breakfast plates, and happy guests tip 25% (10% if served a bit late).