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Farm Rush

Customers, trucks & the night market

Money comes from two places: customers at your stalls and traders whose trucks back into your docks.

  • Up to 5 customers queue at a stall; each wants 2–4 items.
  • A customer's waiting clock only runs while the stall has nothing to sell. Served within 30 s: full price. Within 60 s: 70%. Later: 40%.
  • About 7% of customers are VIPs who pay triple.
  • RUSH HOUR (needs 2+ stalls): every 100–160 s, customers flood every stall for 20 s. Never at night.
  • An empty stall draws far fewer customers (3× slower).
TruckOrderPays
MARKET TRUCK1–3 raw goods sold at nearby stalls; grows with every order (up to 24 + 0–4 each)2.5× the goods' value
Factory dockOnly that factory's product: 5 + 3×factory level (+ up to 8 more as you finish orders)1.8× the goods' value
Loading timePay
Within the good time (25 s + 2.5 s per item)100% — 'FAST!'
Up to 1.6× the good time75%
Later50%
4× the good timeThe trader leaves angry, paying 40% of what was loaded

FACTORY STARS: fast orders at a factory dock earn stars — 3 fast orders = 1 star, 8 = 2 stars, 15 = 3 stars. Each star adds +15% to that dock's pay, and a new star pays a bonus of twice that order.

VIP TRUCKS (need 2+ factory docks, never at night): every 150–230 s a golden truck comes to a factory dock. It wants 40% more of the product plus goods from another factory, on a 20% shorter clock, and pays 2.2× the normal rate.

NIGHT MARKET: at night prices are +50%, but customers and trucks come half as often (traders wait 40% longer). The diner's guests sit at tables, a waiter (or you) brings breakfast plates, and happy guests tip 25% (10% if served a bit late).

Decorations raise prices and patience, and the PATIENT CUSTOMERS boost doubles patience.