One farm day lasts 8 minutes of play, with about 2 minutes of night. A season lasts two days (16 minutes): spring → summer → autumn → winter.
| Season | Crop growth | Notes |
|---|---|---|
| SPRING | ×1.3 | Flowers in the grass |
| SUMMER | ×1.1 | Sunny days |
| AUTUMN | ×0.9 | Falling leaves |
| WINTER | ×0.6 | Snow instead of rain; animal heaters can break, so breakdowns come 1.6× as often |
| Weather | Effect |
|---|---|
| RAIN (60–85 s) | Crops grow 2× faster |
| STORM (45–60 s, 35% of bad weather) | Rain + lightning every 6–11 s drops LIGHTNING GOLD near you: grab it within 30 s for cash |
| SNOW (winter) | Replaces rain in winter (no crop bonus) |
| CLEAR | Lasts 160–280 s between showers |
Night market: prices +50%, customers, trucks and supply vans come half as often, traders wait 40% longer, and there is no rush hour or VIP truck.
FOX: once you have a second coop, a fox sneaks into the fullest coop every 110–190 s and steals eggs (up to 8). Run into it to chase it off: you get the eggs back plus $30 + $10 per stolen egg. The Guard Dog does this for you.
Lightning gold is worth $60 + $20 per building level; the Truffle Pig can find it for you.